Brave. The undead ranger has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the undead ranger hits with it (included in the attack).
Multiattack. The undead ranger makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Longbow of Lightning. Ranged Weapon Attack: +8 to hit, range 120/300 ft., one target. Hit: 11 (1d8 + 7) piercing damage, Once per short rest, when you speak its command word, the bow transforms one shot into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one.
Parry. The undead ranger adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
This is a creature of darkness. One that runs with the dire wolves and slays anything in it's path.







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