Large Undead, Neutral Evil
Armor Class 8 Natural armor
Hit Points 75 (12d8 + 15)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Only languages it knew in life, but cannot speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Mob Mentality. For the purposes of tracking initiative, movement, and attacks, the mob counts as a single unit.

Mob. A zombie mob has 6 (1d8 + 2) zombies. Whenever the zombie mob takes 10 or more damage on a single turn, one of its zombies dies. When no zombies remain, or the mob's HP is reduced to zero it dies.

Actions

Multiattack. The zombie mob makes as many slam attacks as it has zombies remaining.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Surviving only on instinct, zombies sometimes cluster together in small mobs. Unlucky adventurers may find themselves in a deadly situation when facing herds of these undead foes. Often these mobs gather in places where they cannot easily find their way out of such as pitfalls or abandon buildings.

Monster Tags: undead

Habitat: Underdark

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