Medium Undead, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 20 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Senses Darkvision 60, Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a  Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature. A zombie doesn't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Pippin_2093

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