Large Undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 64 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +6, DEX +4
Damage Immunities Necrotic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision Can see grey outlines 60 feet away , Passive Perception 18
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait. Aggressive Undead 

+ 2 initiative 

+1 intimidate 

_ 2 AC

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Undead Howling: inflict fear on all enemies within 10 feet If they fail a wisdom saving throw of 14

Action Melee Attack. Claw attack +14 to hit , reach 8 feet 1d8 necrotic damage +2 d6 piecing damage 

Bite attack: + 14 to hit, 8 reach , 4d6 necrotic damage 

Action Ranged Attack. Bone spikes : +15 to hit, range 20/60 feet., 2target. Hit: #15 (3d6+ 3) [necrotic ] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reactions: Undead Frenzy, after getting attacked make an action to attack the enemy with a bite attack if the enemy fails a dc 15 strength saving throw they become trapped in the wolves jaws and take 1D 10 necrotic damage and an extra 1d6 necrotic damage every turn the enemy can’t escape 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2021 5:15:39 PM
10
0
5e
Coming Soon
2/24/2021 5:17:52 PM
6
0
5E
Coming Soon

Monster Tags: undead

Habitat: Mountain

HauntedAlice

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