Huge Undead (Orc), Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 45 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Skills Intimidation +2
Damage Resistances Acid
Condition Immunities Blinded, Deafened, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

rotting flesh: Zombie orc makes an attack by pealing off a piece of its rotting flesh and throws it at an opponent, the opponent then has to make a dex saving through, 10 or lower fails, 11 or higher succeeds, if opponent fails roll 2d6 +5, if opponent succeeds roll 1d6 for damage 

Bonus Actions

once per short rest the zombie orc can go into the ground and come out of the ground from another spot

Legendary Actions

its a legendary zombie orc that just hates all that stands against them

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Shooting_star07

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