Large Humanoid, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 173 (15d10 + 90)
Speed 40 ft., swim 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +11, DEX +5, CON +11
Skills Perception +11, Stealth +5, Survival +11
Damage Resistances Cold
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Hardened Scales. Zauriik's many battles have left his scaly hide scarred and toughened, reducing all damage he takes by 1d8 and making him immune to critical hits.

Crushing Jaws. Zauriik's bite attack scores a critical hit on a 19 or 20 and does triple damage to any creature that is size Large or smaller.

Actions

Multiattack. Zauriik makes three attacks: one with its bite and two with its claws. Zauriik can replace one of these with a tail attack or replace his bite attack with a death roll.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. A large or smaller creature that is hit by Zauriik's bite attack becomes grappled and must make a DC 16 Strength saving throw to escape. Zauriik can make attack rolls with his bite at advantage against a creature grappled in this way. Only one creature can be grappled in this way at a time.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Death Roll. Zauriik crushes down harder with his jaws and begins to roll and spin violently, thrashing any creature grappled by his bite. The grappled creature must make a DC 17 Dexterity saving throw or take 11 (2d10) bludgeoning damage and 11 (2d10) piercing damage.

Maxxalos

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