Gargantuan Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 341 (22d20 + 87)
Speed 40 ft.
STR
30 (+10)
DEX
1 (-5)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 120 ft., Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Echolocation. The whale can't use its blindsight while deafened.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (3d12 + 4) bludgeoning damage

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the Whale and knocked prone.

Description

An undead whale

will lure other whales in by making destress noises

sharks will often swim around eating of the whale 

Monster Tags: Misc Creature

potatoman46

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