Keen Hearing and Smell. The Zburator has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Zburator has advantage on an attack roll against a creature if at least one of the Zburator 's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Zburator makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The Zburator uses one of the following breath weapons.
Cold Breath. The Zburator exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one.
Description
Zburator are half Dragon and half dire wolf
Previous Versions
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3/7/2021 2:06:41 AM
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3/7/2021 4:16:41 AM
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3/7/2021 4:17:30 AM
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