Huge Undead, Neutral Evil
Armor Class 8 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Description

Those who travel the Parchwood sometimes hear thunder roll through the valley, accompanied by the cracking of timbers, but no storm follows. Not all of the undead giants created by the Briarwoods were defeated by Vox Machina; bereft of their masters, those that remain now run wild in the forests, destroying all they see. Their mindless actions are not without purpose, however: each giant is tormented by being denied the halls of their ancestors, and quietly weep for their lost afterlife as they roam.

Habitat: HillMountainUnderdark

The_Hidden

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