Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Description
Those who travel the Parchwood sometimes hear thunder roll through the valley, accompanied by the cracking of timbers, but no storm follows. Not all of the undead giants created by the Briarwoods were defeated by Vox Machina; bereft of their masters, those that remain now run wild in the forests, destroying all they see. Their mindless actions are not without purpose, however: each giant is tormented by being denied the halls of their ancestors, and quietly weep for their lost afterlife as they roam.
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