Small Humanoid (Halfling), Lawful Good
Armor Class 15 (leather armor)
Hit Points 35 (6d8 + 1)
Speed 30 ft., fly 30 ft. Maximum Altitude of 60 ft
STR
11 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Prismatic Blade. As a reward for her trial in Hollowbend Sanctum, Yinny was rewarded a Prismatic Blade. More a shard of color crystal, it resonated with her and she was able to bond with it. After bonding with this magic weapon, she gained mastery over it and can ride the shard about. It provides the following benefits:

- Yinny gains a fly speed of 30 feet, with a maximum height of 60 feet from the ground.

- Yinny can use the Flyby Slash attack (detailed below.)

- Yinny has resistance to whatever damage type the blade is shifted to.

- At the start of her turn, the Prismatic Blade shimmers and changes to a new damage type. Roll a d8 on the table below to determine the damage type. Any attack made with the weapon (with Flyby Slash or Prismatic Slash) deals damage of the type rolled below. 

1 - Acid
2 - Cold
3 - Fire
4 - Force
5 - Lightning
6 - Poison
7 - Psychic
8 - Thunder

Actions

Flyby Slash (recharge 4-6). Yinny rides her bonded blade and moves 30 feet without provoking opportunity attacks. She can make a Prismatic Slash attack against each creature of her choice she moves within 5 feet At the end of her movement Yinny may make one additional melee attack against an adjacent creature with Prismatic Slash.

Prismatic Slash. Melee Weapon Attack or thrown (20/60): +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) damage of a random type (see Prismatic Blade above.)

If the damage is Acid, Fire, or Poison the target also takes 1d8 damage of the chosen type at the beginning of each of its turn, as the damage lingers. The creature can use an action to remove this damage during its turn.

If the damage type is Force or Thunder, the creature is pushed 5 feet and knocked prone. 

If the damage type is Cold or lightning, the next attack the creature makes on its turn is made at disadvantage.

If the damage type is psychic, the creature must succeed on a dc 12 intelligence saving throw. If it fails, it can only take one action, move, or bonus action on its next turn.

Knife. Melee Weapon Attack or thrown (20/60): +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing Damage.

Bonus Actions

Cunning Action. as a bonus action, Yinny can take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. Yinny can use her reaction to halve the damage against an attack that hits her.

Description

Yinny is a Halfling Knife Dancer in Training. Her swinging braids and elegant curved blade move in a hypnotic rhythm as she dances.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Niburu

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