Armor Class
16
scale male
Hit Points
58
(8d10 + 3)
Speed
STR
10
(+0)
DEX
16
(+3)
CON
16
(+3)
INT
9
(-1)
WIS
13
(+1)
CHA
12
(+1)
Saving Throws
STR +2, CON +5, CHA +3
Senses
Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Second Wind ( 1 per rest)
Once per short rest, you can use a bonus action to regain 1d10 + 8 HP.
Action Surge ( 1 per rest)
You can take one additional action on your turn. This can be used 1 times per short rest.
fighting Spirit (3 per rest)
As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Elegant Courtier
Whenever you make a Charisma (Persuasion) check, you gain a +2 bonus, and you gain proficiency in WIS saving throws (or INT or CHA if you already are).
Actions
multiattack: make 2 Lance attacks
Lance: +3 to hit (1d12) damage
Description
samurai warriors that wield lances, as recently appointed samurai the Yariza don't have the same level of skill as others do. they often are used to enforce city guards







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