Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit point instead.
wing assist . can jump an additional 15 feet on top of walking speed with the use of its one wing
Multiattack. 2 melee attacks: 1 with its scimitar or claw and one with its stinger.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a dc10 constitution saving through or suffer (1d8) necrotic damage
Sting. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 3) piercing damage plus 17 (3d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
an abomination of bone zombie and humanoid sewed together and given life by a necromancer. humanoid body with one wing one claw and the stinger and tail allows this creature to jump and grasp on to walls and the mussels in the body remember the feel of a weapon in its grasp. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.







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Posted Mar 27, 2025haha evil