Legendary Resistance (3/Day). If Xebeneck fails a saving throw, she can choose to succeed instead.
Magic Weapons. Xebeneck's weapon attacks are magical.
Profane Beauty. Good creatures must attempt a DC 25 Constitution saving throw each time they attempt to make a melee attack or otherwise touch Xebeneck. Failure indicates that they gain one level of exhaustion as their souls are infused with her corruption. Xebeneck heals 10 hit points each time her profane beauty deals a level of exhaustion to a creature.
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Multiattack. Xebeneck can use Mass Charm or Etherealness. She then makes three attacks: two with her shocking scourge, and one with her stinger.
Shocking Scourge. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 126 (2d8+7) bludgeoning damage plus 7 (2d6) electric damage.
Stinger. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6+7) piercing damage. The target must make a DC 20 Constitution saving throw, taking 35 (10d6) poison damage on failed save, or half as much on a successful one. If a target fails the save, it is also considered poisoned until the end of its next turn.
Mass Charm. up to five humanoids the fiend can see within 30 feet of it must succeed on a DC 25 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only five targets charmed at a time. If it charms another, the effect on the oldest targets ends.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 25 Constitution saving throw against this magic, taking 64 (10d10 + 10) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Reflect Enchantment. when an enchantment spell targets Xebeneck and she succeeds her saving throw, that spell is reflected back upon the caster as if Xebeneck had cast the spell herself (although it still uses the original caster's spell save DC).
Xebeneck can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Xebeneck regains spent legendary actions at the start of its turn.
Draining Kiss. Xebeneck may attempt a grapple +5, if it succeeds in grappling then it lands a Draining Kiss.
Misty Step. Xebeneck casts misty step, allowing her to move 30 feet away.
Summon Succubi. Xebeneck can automatically summon 1d4+2 [Tooltip Not Found].







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