Axiomatic Mind. The septon can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the septon dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Advanced Inquisition. The septon can innately cast detect thoughts and detect magic at will, and teleport (self-only) 1/day, needing no components. Its spellcasting ability is wisdom (save DC 15), and other modrons have disadvantage on their saving throw against it.
Multiattack. The septon makes 7 arm attacks.
Arm. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (4d6 + 2) slashing damage.
The septon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The septon regains spent legendary actions at the start of its turn.
Detect. The septon casts detect thoughts or detect magic.
Move. The septon moves up to 20 feet.
Arm. The septon makes an arm attack.
Description
The 49 septons patrol mechanism, keeping everything in order.
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