Medium Construct, Neutral
Armor Class 16 Heavy
Hit Points 10 (10d10)
Speed 30 ft., climb 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +4, DEX +4
Skills Acrobatics +16, Athletics +16
Damage Immunities Cold, Fire, Piercing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hijack. Hijack is an action only useable once after every short rest to allows the user to move 10ft in any direction like a lunge and attempt to override a large or huge creature and use it until it is destroyed.

Save. The Spartan will need 4 turns to hijack or wait untill it is its turn again. (spell save DC 12, +Your constitution modifier to avoid the move) or kill the Spartan while hijacking to end the ability.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage. 

Basic construct actions and abilities.

Reactions

Reaction Name. Enter the description for your action.

Basic action and reaction

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Basic action

Description

An enchanted set of armor that has a regenerative shield of 10 HP that reactivates every 2 turns if the Spartan is not being attacked.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Basic actions

DragonW4re

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