Medium Monstrosity, Chaotic Neutral
Armor Class 14
Hit Points 54 (8d8 + 18)
Speed 45 ft., climb 30 ft.
STR
17 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, DEX +5
Skills Athletics +5, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120, Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Wounded Fury. While it has 10 hit points or fewer, the Zaredei has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions
Multiattack. The Zaredei makes two claw attacks.
 
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions

Primal Might. As a bonus action, the Zaredei can grow twice its height. While enlarged, it adds an extra 1d6 to melee damage, resists all bludgeoning, slashing, and piercing damage, and increases its movement speed by 15.

Reactions

Last Stand. When the Zaredei is reduced below 10 hit points, it can burn its reaction to use its Primal Might feature.

Description

Savage, cocky, and quiet, the Zaredei lurk in woods wherever there are beasts to be killed. They have no fears of any creature bigger than them, often luring bears and dire wolves into their dens, only to grow and  slaughter them. Their only true weakness is their overconfidence, as they tend to play with their food before devouring it. Even while facing a lone one, you should hold cautious, for nothing is as terrifying as a cornered Zaredei.

Habitat: ForestSwamp

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