Wounded Fury. While it has 10 hit points or fewer, the Zaredei has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Primal Might. As a bonus action, the Zaredei can grow twice its height. While enlarged, it adds an extra 1d6 to melee damage, resists all bludgeoning, slashing, and piercing damage, and increases its movement speed by 15.
Last Stand. When the Zaredei is reduced below 10 hit points, it can burn its reaction to use its Primal Might feature.
Description
Savage, cocky, and quiet, the Zaredei lurk in woods wherever there are beasts to be killed. They have no fears of any creature bigger than them, often luring bears and dire wolves into their dens, only to grow and slaughter them. Their only true weakness is their overconfidence, as they tend to play with their food before devouring it. Even while facing a lone one, you should hold cautious, for nothing is as terrifying as a cornered Zaredei.
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