Small Elemental, Neutral
Armor Class 11
Hit Points 45 (12d6)
Speed 30 ft., fly 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws CHA +4
Skills Perception +3, Performance +5, Persuasion +5, Stealth +4
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

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Cantrips.
Light
Eldritch Blast
Mind Silver

Level 1.
Cure Wounds
Healing Word
Hex

Level 2.
Invisibility
Mirror Image

Actions

Proficiency. +3
Spell Attack/DC. 13
Cantrips/Spell Known. 3/4/3  (5 Slots)

Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.




Bonus Actions
Spells
Healing Word(1st)
Hex(1st)

Description

BONUS PROFICIENCIES
1st-level Spellcaster feature
The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion. The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons.

CHARISMA +5
Furtividade - +4 (3 + DES)
Percepção - +3 (3 + SAB)
Atuação - +5 (3 + CAR)
Persuasão - +5 (3 + CAR)


ABILITY SCORE IMPROVEMENT
4th-level Spellcaster feature
At 4th level and again at 8th, 1 2th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

POTENT CANTRIPS
6th-level Spellcaster feature
The sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.


Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2021 9:36:41 PM
11
0
7
Coming Soon

Habitat: Arctic

Hemeron

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