Medium Humanoid, Any Alignment
Armor Class 11 (hide armor)
Hit Points 12 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Psychic
Senses Passive Perception 8
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the recruit can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Zandraxi Fanatic. When this creature sees magic being used, it becomes focused on killing the user of said magic. Their Fanatical indoctrination also provides them with a resistance to psychic attacks.

Actions

Spear. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 - 1) piercing damage, or 5 (1d8 - 1) piercing damage if used with two hands to make a melee attack.

Description

The entry level of the mighty Zandraxi Imperium. These troops make up the bulk of their forces and are thrown into the fray.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2018 12:13:55 PM
7
0
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Fireman47

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