Nimble Escape. The zombie goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Undead Fortitude. If damage reduces the zombie goblin to 0 hit points, it must make a Constitution saving throw with a DC of 5+ damae taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit points instead.
Multiattack. The zombie goblin king makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin. Melle or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit 3 (1d6) piercing damage.
Redirect Attack. When a creature the Zombie goblin king can see targets it with an attack, the zombie goblin king within 5 feet of it. The two zombie goblins swap places, and the chosen goblin becomes the target instead.
Description
Zombie goblin king once was small, black-hearted humanoid that lair its followers in despoiled dungeons and other dismal settings. Individually weak, they lead large numbers to torment other creatures.
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