Small Beast, Any Alignment
Armor Class 16 Natural Armor
Hit Points 70 (20d6)
Speed 35 ft., climb 35 ft., swim 35 ft., burrow 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws CON +5, WIS +7
Skills Acrobatics +8, Insight +10
Condition Immunities Charmed, Frightened
Senses Blindsight 60, Darkvision 60, Truesight 100, Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dragon Dance. At the start of each of its turns, Wyveon does a little dance and can choose to change its damage type to either Acid, Cold, Fire, Force, Lightning, Necrotic, or Poison.

Dragon Energy. Wyveon has the ability to phase through another creature, when it does so the creature affected must roll a DC 16 CON save or gain a level of exhaustion. If they fail Wyveon is revitalized and gains 10 (2d10) healing and gains a +2 AC until the end of its turn. Wyveon can only benefit from this effect only once.

Dragon Rage. When Wyveon is below half of its max health, its scales harden and gain resistance to mundane weapon attacks and immunity to a damage type at the start of its turns. It's damage dice increases by 1 and crits on a 19-20.

Actions

Multiattack. Wyveon makes two Dragon Claw attacks and a Dragon Tail attack, or three Draco Meteors

Dragon Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (3d6 + 5) [refer to Dragon Dance] damage. 

Dragon Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 5) [refer to Dragon Dance] damage.

Draco Meteor. Giant meteors fall from the sky, one creature within 60ft Wyveon can see must make a DC 16 DEX same or take 14 (2d8 + 5) [refer to Dragon Dance] damage. No damage on a successful save.

Wyrmwind (Recharge 5-6). Wyveon explodes with powerful ethereal energy creating a 30ft circle around it. Each creature within the AOE must make a DC 16 DEX save or take 28 (8d6) Dragon Dance damage. Half damage on a success.

Reactions

Roar of Time. In response to a spell attack missing Wyveon, it roars causing rippling effects causing that spell to hit another creature within 120 feet of it that it can see.

momo46

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