Small Humanoid (Xvart), Chaotic Evil
AC 13 (leather armor)    Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
Mod Save
STR 8 -1 -1
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 8 -1 -1
WIS 7 -2 -2
CHA 7 -2 -2
Skills Stealth +4
Gear Shortsword, Grimy Leather Armor, Dirty Sack
Senses Darkvision 30 ft., Passive Perception 8
Languages Abyssal
CR 1/8 (XP 25; PB +2)
Traits

Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Raxivort’s Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bag Melee Weapon Attack: +4 to hit, reach 5 ft., one target. A Large or smaller creature hit by a Bag is restrained and prone until freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the bag (AC 10) also frees the creature without harming it.

Drag A Xvart Bagger can drag a bagged creature 20ft as an action on its turn. The bagged victim takes  2 (1d4) bludgeoning damage from being dragged and kicked by its kidnapper.

Monster Tags: humanoid

Habitat: HillUnderdark

Chaplain13

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