Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 20 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +1
Skills Perception +1, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie wolf drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Horrible Howl. The zombie wolf howls. Every enemy within 300 feet of the wolf that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A target that successfully saves is immune to the howling of all zombie wolves for the next 24 hours.

Monster Tags: Misc Creatureundead

Habitat: ForestGrasslandHill

Zorzin23

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