Pounce.
If the Abyssal Hyenid moves at least 20 ft. straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 5 (2d4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Astral Hyenid can make another Bite attack against it as a bonus action.
Rampage.
When the Abyssal Hyenid reduces a creature to 0 hit points with a melee attack on its turn, the Abyssal Hyenid can take a bonus action to move up to half its speed and make a Claw attack.
Standing Leap.
The Abyssal Hyenid's long jump is up to 20 ft. and its high jump is up to 20 ft., with or without a running start.
Tunneler.
The Abyssal Hyenid can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Multiattack.
The Abyssal Hyenid makes three attacks per round (Bite/Claw/Claw)
Bite.
Melee Weapon Attack: +6 reach 5 ft Hit: (1d10 + 4) slashing damage.
Claw.
Melee Weapon Attack: +6, reach 8 ft., one target. Hit: (1d4 + 4)slashing damage.
Aggressive.
As a bonus action, the Abyssal Hyenid can move up to its speed toward a hostile creature that it can see.
Nimble Escape.
The Abyssal Hyenid can take the Disengage or Hide action as a bonus action on each of its turns.
Previous Versions
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4/16/2021 12:28:07 PM
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4/17/2021 1:30:41 PM
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4/25/2021 12:19:47 PM
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