Medium Monstrosity, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 75 (10d10 + 10)
Speed 40 ft., burrow 20 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +7, DEX +6
Senses Blindsight, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pounce.

If the Abyssal Hyenid moves at least 20 ft. straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 5 (2d4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Astral Hyenid can make another Bite attack against it as a bonus action.

Rampage.

When the Abyssal Hyenid reduces a creature to 0 hit points with a melee attack on its turn, the Abyssal Hyenid can take a bonus action to move up to half its speed and make a Claw attack.

Standing Leap.

The Abyssal Hyenid's long jump is up to 20 ft. and its high jump is up to 20 ft., with or without a running start.

Tunneler.

The Abyssal Hyenid can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.

Actions

Multiattack.

The Abyssal Hyenid makes three attacks per round (Bite/Claw/Claw)

Bite.

Melee Weapon Attack: +6 reach 5 ft Hit: (1d10 + 4) slashing damage.

Claw.

Melee Weapon Attack: +6, reach 8 ft., one target. Hit: (1d4 + 4)slashing damage.

 

Bonus Actions

Aggressive.

As a bonus action, the Abyssal Hyenid can move up to its speed toward a hostile creature that it can see.

Nimble Escape.

The Abyssal Hyenid can take the Disengage or Hide action as a bonus action on each of its turns.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 12:28:07 PM
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4/17/2021 1:30:41 PM
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1
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4/25/2021 12:19:47 PM
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billbarnett42

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