Large Aberration, Neutral
Armor Class 16 Natural Armor
Hit Points 58 (8d12 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +7, WIS +5
Skills Acrobatics +4, Athletics +5, Stealth +4
Damage Immunities Acid, Necrotic, Poison, Psychic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision Up to 25 feet, Passive Perception 13
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Acid Blood. If this creature is killed with a slashing attack, all creatures in a 5 feet radius make a Dexterity Save at DC 11 or take 6 acid damage. If this creature is killed with a piercing attack, the creature that killed the Xenomorph must make a Dexterity Save at DC 12 or take 6 acid damage

Genetic Copying. The Xenomorph may have one trait of the species it was born from. If it comes from a human, it can communicate up to a mile away from another Chestburster or Xenomorph that came from a human.

Royal Guard. If this creature is within 20 feet of a "Xenomorph (Queen)", than any melee attack against the Praetorian and the Queen will have disadvantage.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d12 + 3) bludgeoning or piercing damage.

Bonus Actions

This creature can only make 1 bonus action if it has 15 or less hit points left.

Reactions

Opportunity Attack. When a creature exits the Xenomorph's attack range, the Xenomorph can make a Tail attack on that creature as an extra action.

Description

Praetorians are protectors and future heirs of the Queen. Bigger, deadlier, and (most importantly) more intelligent. They are also the only other Xenomorph with the crest like a Queen.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2021 7:18:21 PM
1
1
1.0
Coming Soon
DragonSlayer23