Tiny Aberration, Unaligned
Armor Class 11
Hit Points 2 (1d4)
Speed 0 ft., fly 30 ft.
STR
1 (-5)
DEX
13 (+1)
CON
7 (-2)
INT
17 (+3)
WIS
10 (+0)
CHA
2 (-4)
Skills Stealth +2
Senses Darkvision 60 ft, Passive Perception 12
Languages All - has to be one that the summoner knows.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Connect Minds: Establishes a mental connection between two humanoids. The wright acts as the medium through which a message spoken by one humanoid to the wright is transmitted and received by the second humanoid (as if it was spoken directly to them). This mental link only exists if the wright has been summoned by the spell Find Familiar.

To establish the connection for the first time the two humanoids will need to cast the spell Find Familiar (as a ritual) on the same set of spell components, from then on either humanoid can cast Find Familiar after the death of their familiar and it automatically re-establishes the existing connection, no matter how much time has elapsed between the first summoning of a wright.

Actions

Twist Mind. Ranged Attack: +3 to hit, range 15 ft., 1 target. Hit: 2 (1d4) psychic damage.

 

Description

A wavering pool of dark light with small tentacle-like edges that would strike fear into the eyes of any beholder, if it wasn't so small.

They act as the perfect communicators between accomplices who are separated by vast distances and have thus become the favoured means of communication between spies and their superiors. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2021 5:08:11 PM
2
0
1
Coming Soon
TrueICRanger

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