Gargantuan Undead, Unaligned
Armor Class 16 Natural
Hit Points 126 (12d12 + 4)
Speed 30 ft., walk 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws CON +8, WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft, Tremorsense 60 ft, Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Earth Tremors. The wurm creates earth tremors as it moves overland or underground. Any creature that comes within 30 feet of the moving wurm for the first time on a turn must succeed on a DC 16 Dexterity saving throw or take 7 (2d6) bludgeoning damage and fall prone. Any structure or object anchored to the ground that comes within 30 feet of the moving wurm for the first time on a turn takes 7 (2d6) force damage.

Siege Monster. The wurm deals double damage to objects and structures.

Tunneler. The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d6 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the wurm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the wurm, and takes 10 (3d6) acid damage at the start of each of the wurm's turns.

If the wurm takes 15 damage or more on a single turn from a creature inside it, the wurm must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Description

A wurm that is undead.

Monster Tags: undeadmonstrosity

Habitat: Desert

Charin

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