Armor Class
11
(natural armor)
Hit Points
162
(13d12 + 78)
Speed
30 ft.
STR
24
(+7)
DEX
5
(-3)
CON
23
(+6)
INT
3
(-4)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
CON +9, WIS +2
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
understands Giant but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Comments