Huge Undead, Neutral Evil
Armor Class 11 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 30 ft.
STR
24 (+7)
DEX
5 (-3)
CON
23 (+6)
INT
3 (-4)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +9, WIS +2
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands Giant but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Monster Tags: undead

Habitat: ArcticCoastalHillMountainSwampUnderdarkUnderwater

BenevolentEvil

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