Medium Humanoid (Orc), Any Chaotic Alignment
Armor Class 12 (hide armor)
Hit Points 17 (2d8 + 6)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
5 (-3)
Skills Intimidation +2
Senses Tremorsense, Passive Perception 13
Languages Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Zork can move up to its speed toward a hostile creature that it can see.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Piercinh damage.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Screech The Zork lets out a bellowing screech, disabling up to 3 opponents for one round 

Description

Zorks are savage humanoids found deep underground, often in the darkest of caves. They have grey, lifeless skin, no eyes, huge unmanaged tusks, and muscular humanoid bodies. 

Monster Tags: Orc

Habitat: Underdark

druidHalfOrcBoy

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