Medium Humanoid (Half-Orc), Chaotic Neutral
Armor Class 16 (chain shirt, shield)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +5
Skills Athletics +4, Intimidation +2, Perception +3, Survival +3
Senses Darkvision 60 ft. , Passive Perception 13
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, Zahcopo can move up to his speed toward a hostile creature that he can see. 

Attacker. Zahcopo gains a +2 bonus to attack rolls (already included).

Relentless Endurance (1/long rest). When Zahcopo is reduced to 0 hit points but not killed outright, he drops to 1 hit point instead.

Savage Attacker. When Zahcopo scores a critical hit with a melee weapon attack, roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Second Wind. Zahcopo can use a bonus action on his turn to regain hit points equal to 1d10 + its level. If he does so, he can’t use this feature again until he finishes a short or long rest.

Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. 

Javelin. Melee or Ranged Weapon Attack: +7{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Javelin"} to hit, range 30/120 ft., one target. Hit: 6(1d6 + 3) piercing damage.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.

Monster Tags: Sidekick

Verias

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