Aggressive. As a bonus action, Zahcopo can move up to his speed toward a hostile creature that he can see.
Attacker. Zahcopo gains a +2 bonus to attack rolls (already included).
Relentless Endurance (1/long rest). When Zahcopo is reduced to 0 hit points but not killed outright, he drops to 1 hit point instead.
Savage Attacker. When Zahcopo scores a critical hit with a melee weapon attack, roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Second Wind. Zahcopo can use a bonus action on his turn to regain hit points equal to 1d10 + its level. If he does so, he can’t use this feature again until he finishes a short or long rest.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +7{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Javelin"} to hit, range 30/120 ft., one target. Hit: 6(1d6 + 3) piercing damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.







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