Large Monstrosity (Changeling, Demon, Shapechanger), Chaotic Evil
Armor Class 21 Plate,Natural
Hit Points 670 (15d20)
Speed 20 ft., climb 20 ft., fly 40 ft., walk 50 ft.
STR
19 (+4)
DEX
20 (+5)
CON
19 (+4)
INT
19 (+4)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws STR +9, DEX +10, CON +9, INT +9, WIS +9, CHA +9
Skills Deception +0, Intimidation +0, Stealth +0, Survival +0
Damage Vulnerabilities Force, Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Exhaustion, Frightened
Senses Blindsight, Darkvision, Passive Perception 18
Languages All See bonus action
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Poison tail 15d10+70 To hit +8

Spell casting:sumon disgraced plantar

Actions

5 actions per turn.

Stinger: +15 to hit, reach 20 ft., 2 target. Hit:  14d10 + 70) poison  damage. 

Acid slash RangedWeapon Attack: +10 to hit, range 100/390 ft., 4 target. Hit:  (16d6 + 48) acid damage.

Bonus Actions

He can use a action to evade an attack on a missed roll.= can only use this 5 times.

Reactions

Reaction Name. Evade if it rolls at least a 13 on a d20 it can evade an attack.

Legendary Actions

 

Weaken (Costs all Actions) Can lower your armor class to 15 until after the Zorx’s next turn.

Mythic Actions

 

Mythic Action Name (Costs 0 Actions). It can mimic the sound of any animal

Description

  In the same family as a Chimera.

Lair and Lair Actions

Really big cave

On initiative roll count 12 the Zorx takes a lair action to cause one of the following effects; the Zorx can’t use the same effect two rounds in a row:

  • You have disadvantage on saving throws and attack 
  • Other monsters are in the cave with the Zorx and the Zorx can summon them.

Regional Effects

The region containing a legendary Zorx’s lair is dark, which creates one or more of the following effects:

  • Can only see 10 feet(target)
  • Roll at leats a 12 or you are scared and run out of the cave  If the Zorx dies, these effects fade over the course of 1d20 days.

Monster Tags: Demon LordPrince of Elemental Evilaberration

Habitat: MountainUnderdark

MasterHH

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