Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 19 (plate mail, shield)
Hit Points 14 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Skills Survival +3
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

shortsword +2 to hit 1d6 peircing damage one handed

 

Reactions

parry: the hobgoblin soldier adds 3 to it's armour class when attacked, if it is holding its longsword and can see the attacker

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. The soldiers among them are the toughest, and are often called upon to take down larger targets than them.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

coccorc

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes