Huge Undead, Neutral
Armor Class 17 (natural armor)
Hit Points 99 (11d8 + 33)
Speed 20 ft., swim 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +3, CON +6, WIS +3, CHA +5
Skills Perception +4, Stealth +2
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10', Darkvision 60 ft., Passive Perception 14
Languages Aquan, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the zombie turtle dragon can't bite another target.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target not grappled by the zombie dragon turtle. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Steam Breath (Recharge 5–6). The zombie dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Capsize. If submerged, the zombie dragon turtle can come up under the Necreme with a 50% chance of capsizing the vessel. It has been instructed not to use this attack.

Description

Dragon turtles are among the most fearsome creatures of the oceans. As large and voracious as the oldest of its land-based dragon kin, a dragon turtle strikes with its deadly jaws, steaming breath, and crushing tail.

A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves.

Dragons of the Deep. Like true dragons, dragon turtles collect treasure, first by sinking ships and then by sifting through the wreckage for coins and other precious items. A dragon turtle swallows treasure for transport, then regurgitates it when it reaches its lair.

Dragon turtles dwell in caves hidden in coral reefs or beneath the seafloor, or along rugged stretches of coastline. If a choice cave is already inhabited, a dragon turtle attacks its current residents in an attempt to take over.

Mercenary Monsters. A dragon turtle is smart enough to be bribed, and pirates sailing seas patrolled by these creatures quickly learn to offer them treasure in exchange for safe passage. Clever sahuagin sometimes ally with dragon turtles, enticing them with treasure to use their blistering breath weapons in sahuagin raids against ships and coastal settlements.

Elemental Might. Dragon turtles sometimes find their way through sunken planar rifts to the Elemental Plane of Water. Those monstrous specimens can often be found in the service of marids, which strap magnificent coral thrones to the backs of dragon turtles and ride them as mounts.

Habitat: Swamp

Sparr9w

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