Large Dragon, Lawful Good
Armor Class 15 (natural armor)
Hit Points 95 (12d10 + 45)
Speed 30 ft., fly 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +8
Skills Perception +0
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 13
Languages Common, Draconic Recognises languages it knew in life, but cannot speak.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapon (Recharge 5–6).

Breath of the deceased. The dragon exhales a necrotic blast in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 35 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A dead dragon is usually a done dragon, however this is no longer the case. Resurrected and ready for vengeance, the zombie dragon is a fearsome opponent for many.

Monster Tags: monstrosity

Habitat: MountainUrban

Smithybiscuit

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