Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
A Silver Dragon’s Lair
Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
- A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
- Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
- Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.
silver dragons are also called shield dragons... silver dragons also LOVE humans and elves...
An idea:
hardy dwarf in shiny silver armor bearing the holy symbol of Bahamut, who constantly shows their knowledge of dragons and their culture, even claiming to have climbed Mt Celestia, the afterlife of lawful good people, and one of the hardest afterlives to claim as yours. The dwarf will occasionally disappear, only to have seemingly accomplished impossible feats, sometimes seen trying to drag the corpse of a fallen troll he seemingly felled himself, or carving the skin of several now dead owlbears, all without flinching, and all without wavering faith in his deity. Finally, after many months of adventuring, the man seems to grow concerned, worried even, as you trudge through a swamp apparently harboring some extremely powerful ancient evil. Bubbling pools filled with noxious liquids and the smell of sulphur are all that you can think of, as a threat unknowingly stalks in the distance. Suddenly, the cleric strips of his armor, now clad in nothing but his basic clothes. He hurriedly warns you not to follow him, that something is near. He sprints off before you can reply. Around half a minute later, you hear the screech of a colossal creature, the thuds and flaps of massive winged creatures battling to the death. They crescendo into a beautiful silhouette in the sky, the distant but still beautiful colors and contrasts of matte black and shimmering silver dulled by the nearly tangible melancholy of the area around you. Suddenly, one falls with a final screech, crashing in the distance, and the apparent curse on the land around you seems lightened. The sky slightly clears to reveal the unmistakable, muscular form of a glistening silver dragon, now wounded, its body painfully faltering as it descends in the distance. A graceful thud is all that is heard, and not a minute later, the dwarf rushes to you, gashes reigning over his body more than healthy skin, strange greenish black liquid lightly sizzling on his body, as he gives himself one final shake, slinging the liquid off, before picking up his armor without a word, and putting it on again. "So, what're we doin' now?" He asks, his voice, and seemingly his faith, unfaltering and nearly untested. Realizing that you won't answer, he smiles, before giving a hardy, slightly labored laugh, as he leads the way trough the treacherous swamp, which is now beginning the process of recovering from the nightmarish beast just as its protector, the dragon in disguise, is as well.
I wouldn't recommend describing anything in your game this way, despite how good I tried to make it sound. Try to show the beast's abilities, give a simple description, let the combat talk for itself and let your players imagine most of what's happening instead of this. Unless this is the climactic end of a long journey, nothing should be described this way. Think of it more like how video games do these things: let the gameplay and the visuals, voices, etc it offers do all the talking, except in particularly emotionally high moments where great description is needed.
Maybe the town seems lawful, but has a seedy underbelly that the silver dragon has been investigating for centuries? And the seedy underbelly attacked someone that they very much care for
it doesn't attack, it "covet the lost outposts of humanoid civilization", meaning that humanoid civilization has all ready moved out, and the dragon takes their place
Well... Off to hang myself
I found one of these in a dungeon and managed to befriend it, super hyped
i love silver dragons
i got silver dragons spirit magic
I love silver dragons, they are my favourite