Armor Class
            
                
                    18
                
                
                    
                        (natural armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    33
                
                
                    (6d8 + 6)
                      
            
        
        
            Speed
            
                
                    25 ft. 
                
            
        
    STR
                
                    14
                    (+2)
                
            DEX
                
                    11
                    (+0)
                
            CON
                
                    13
                    (+1)
                
            INT
                
                    1
                    (-5)
                
            WIS
                
                    3
                    (-4)
                
            CHA
                
                    1
                    (-5)
                
            
                Damage Immunities
                
                    Poison, Psychic
                
            
        
            
                Condition Immunities
                
                    Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
                
            
        
            
                Senses
                
                    Blindsight 60 ft. (blind beyond this radius),  Passive Perception 6
                
            
        
            
                Languages
                
                      --  
                
            
        
        
                Challenge
                
                    1 (200 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
                Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.







 
     
                    
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Posted Feb 7, 2025I made it in to a playable character!
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Posted Mar 21, 2025What if I put on the suit, and then imbue it with a spirit?
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Posted Jul 24, 2025Could you use counterspell on a suit of animated armour to activate its Antimagic Susceptibility trait?
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Posted Oct 10, 2025can this be a species