Armor Class
18
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.







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Posted May 31, 2018Of note, Animated Armor can make TWO "Slam" attacks each turn, one after another.
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Posted Aug 23, 2018Please amend this entry, and many other 'construct' entries, to be findable in the advanced filter settings when you select 'construct' under 'Monster Tags'. Only constructs form Mordenkainen's currently appear now in the search.
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Posted Oct 7, 2018If used in conjunction with Demon Armor (Plate): +5 to hit. 1d8+3 (8) Slashing or Bludgeoning
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Posted Nov 26, 2018What happens when you put it on
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Posted Dec 1, 2018You can't.. Not when it's still a construct, that is.
But in my campaign I didn't mind my players to gather pieces of still usable armor after the fight, repair it and gather themselves a full plate armor in the process.
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Posted Dec 4, 2018It would be funny to see someone put it on and then the armor moves on it's own and the rest of the party has to destroy it but the one wearing it keeps having to make constitution saving throughs
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Posted Dec 5, 2018Feel free to add an encounter like this in your adventure.
I must admit I'm curious to the results...
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Posted Sep 14, 2019Now I just need to convince my GM that It is my find/found familiar and my transmuter wizard is ready for the campaign.
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Posted Sep 26, 2019Nice try :D but construct is not animal
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Posted Sep 28, 2019But think of all the Fullmetal Alchemist jokes I can make!
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Posted Sep 29, 2019Idk, I ve not seen :S
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Posted Oct 19, 2019Is animated armor typically considered a creature? My DM says animated objects like armor and swords dont count as creatures in turn making all my offensive spells useless against them since they specifically say "creatures" in the damage description...
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Posted Oct 23, 2019Technically, all things with a creature type are creatures
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Posted Nov 11, 2019The Monster Manual disagrees with your DM... Senior Wizards staff have also confirmed this. Constructs, like literally anything listed in the Monster Manual, are a type of creature.
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Posted Nov 13, 2019I know it is CR 1 with a number of immunities, but wouldn’t it make sense for animated armor to have resistance to slashing and piercing damage and vulnerability to bludgeon damage?
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Posted Nov 18, 2019I thought of an epic upgrade for this: what if the armor grabs on to the nearest humanoid and forces them to attack the nearby allies
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Posted Dec 2, 2019um what happen if you destroy it
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Posted Dec 5, 2019It gets too damaged to keep itself together or be used as armor. Turns to scrap metal
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Posted Jan 14, 2020Great idea.
Mechanically, I’d count that as grappled, with the rug of smothering’s “damage transference” trait.
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Posted Jan 24, 2020Animated armor wielding a flying sword.