Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The archmage casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.







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Posted Aug 11, 2018I'm looking at this stat block from the Monsters -> Official tab (and after clicking on the name to view it as a stand alone tab), and the damage resistance is missing. There should be "Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)" as seen in the monster manual, but I don't se this. If a possible DM looked here instead of the MM they wouldn't get the full monster. (as seen on 8/11/2018)
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Posted Aug 17, 2018Good find, I see that too. Just checked the SRD v5.1 and it reads
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Posted Sep 15, 2018*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.*
They covered that in this post script after the spell list. They aren't inherent resistances just magically imposed resistances from spells cast before combat. Surprise attacks Still have to have a chance against mages.
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Posted Sep 15, 2018In the monster manual, you will find "damage from spells" under resistances, where as you will not see that here. That's a big deal to have. That's because technically the Archmage is a wizard of abjuration (minus the temp HP from the lv 2 feature).
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Posted Sep 17, 2018Yeah, seems they copped out on that specific resistance and just have them advantage on magic saving throws instead.
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Posted Aug 6, 2019Wonderful Perception and Investigation skills - This is now fixed.
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Posted Nov 5, 2019Funny story, our level six party tried to rob a magic shop, but we didn't know the owner was an arch mage.
That didn't go very well.
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Posted Dec 29, 2019To be fair, we’ve all made this mistake.
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Posted Mar 23, 2020Why does an 18th level spellcaster with a +5 ability modifier have +9 to spell attacks and a DC 17 spell save? Shouldn't it be +11 and DC 19? (apologies if my math is wrong, but at level 18 the proficiency bonus for a full caster is +6). I've noticed the same math on the Archdruid, so maybe I'm mistaken or missing an important rule.
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Posted Mar 28, 2020Monster's have different rules for their proficiency bonus. Instead of it being based off of their level, it's based off of their CR. So as a CR 12 monster, the Archmage has a proficiency bonus of +4. If it was a CR 13 monster, the Archmage would have a +5 proficiency bonus. That's also why the hit die size is a d8 instead of a d6, because the Archmage is a medium creature.
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Posted Mar 29, 2020Thank you for the clarification!
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Posted Oct 26, 2020I am making a homebrew Matt Mercer, and he has the casting ability of an Archmage.
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Posted Nov 21, 2020No shield? No fireball?
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Posted Nov 22, 2020If the resistances and stat bonuses from an ‘already cast’ mage armor and stoneskin are included in their stat block you would think the same would apply with mind blank—which is also ‘already cast’ and has a longer duration without concentration.
Specifically it should include:
Damage Immunities: psychic (from mind blank)
Condition Immunities: charmed (from mind blank)
I know this is an issue originating with the source material and not dndbeyond, however we cannot leave comments in other people’s sourcebooks.
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Posted Nov 24, 2020I really like this monster and I used it for my last campaign and it was awesome hopefully you make more awesome creatures.
-Thank you
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Posted Dec 15, 2020DiceyDM. Why is the outline of the thing you said outlined in red? How did you do it?
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Posted Jan 10, 2021Pretty sure he's a moderator on DnD Beyond, @Theren_Melimamne
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Posted Feb 1, 2021sounds like a certain marisha ray did the voice on this one
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Posted Mar 9, 2021So if this creature has resistance to " Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)" Isn't that basically resistance to all damage?
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Posted Mar 9, 2021To give you some examples of damage that wouldn't be resisted by the Archmage.
Any dragon's breath weapon, any natural poison from a monster, natural hazards like lava etc.