Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Good answer.
Xanathers puts one of these against a 1-4lvl party what
i hate cheeeeeeeeese!
Their HP and AC is nothing special. A level 4 party can go toe to toe with one of these as long as three things happen.
1) The assassin does not go first. If he does, he gets to kill one player as he may do enough excess damage to blow through Max HP x 2.
2) The PCs know that one or more of them may go down in fighting
3) The assassin does not get advantage on any PC. Anyone who goes reckless against an assassin is going to kick the bucket in short order.
What cheese? This is all straightforward.
"Assassins are people who kill targets stealthily… not inherently evil"
Its a pretty farfetched idea that Killing a humanoid is not inherently EVIL.
Its definitely not a good alignment ideal for sure. At a minimum its a chaotic neutral ideal, with evil tendencies.
We are lieing to ourselves to think of planned killing as not being an evil act.
Imagine telling law enforcement, he had it coming , he was a bad guy, so really my actions were not evil, they were morally justified.
I prefer using max plus rolled. It keeps things interesting.
more dice = more damage
THAT'S A LOTTA DAMGE!!!
widerlich
They're using wyvern venom.
i'm going to use this for a campaign about nations
Ahhhh, I see. Thnx brynnan. I was a bit confused.
I just used this guy for one of the best sessions in my campaign. I used him as a crazy killer on the loose and he was gonna assassinate one of the high priests and he set the ground work for a war Dune style.
like the rouge it says "with a weapon attack and has advantage on the attack roll" which means you can make a mounted assassin that is always doing sneak attack damage
fact: i the guy who made the https://www.dndbeyond.com/monsters/4435716-the-great-powerful-one in the homebrew thing and this character was the base
I have two of these guys going up against 4 lv ones. The only good thing is I have them flee after taking 10 points of damage. They value their lives.
The trick to beat these is very simple. Get a barbarian, a wizard, and a ranger, in a party and have the barbarian raging so the barbarian grinds the hp with Melee attacks. The wizard casts Fireball which does more damage and the ranger hides nearby with a longbow a snipes. Works every time somehow using this Strat we cooked one of these at Lv.4
Peen male