Armor Class
            
                
                    12
                
                
                    
                        (leather armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    11
                
                
                    (2d8 + 2)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    11
                    (+0)
                
            DEX
                
                    12
                    (+1)
                
            CON
                
                    12
                    (+1)
                
            INT
                
                    10
                    (+0)
                
            WIS
                
                    10
                    (+0)
                
            CHA
                
                    10
                    (+0)
                
            
                Senses
                
                     Passive Perception 10
                
            
        
            
                Languages
                
                     Any one language (usually Common)  
                
            
        
        
                Challenge
                
                    1/8 (25 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Actions
                Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.







 
     
                    
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Posted Jan 24, 2024good request
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Posted Feb 28, 2024Some monsters don't have portraits.
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Posted Mar 1, 2024Just saw this comment and had to share my first experience as a DM. First role of the game? My 5th level Dragonborn Barbarian NPC (I reckon it just had too much of a level for the PC but you know, still learning so I had him at level 5) got a natural 20 against a PC whom I made a villain for story purposes to attack. Got a 22 damage on a 7HP tiefling. Talk about overkill. First roll of the game.
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Posted Apr 24, 2024Always has ben
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Posted Jul 7, 2024Damn +3 to hit?? thats crazy for 1/8 CR
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Posted Jul 11, 2024- 
            
                
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Posted Jul 30, 2024:)
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Posted Sep 2, 2024A bandit army has encountered you
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Posted Sep 11, 2024how to interperate 11 (2d8+2)
11x(2d8+2)
11+
11 or 2d8+2
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Posted Oct 21, 2024cool
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Posted Feb 23, 2025This is actually an amazing idea, they need to work on this so we could actually have freedom when it comes to the race of your NPC's