Armor Class
13
(hide armor)
Hit Points
67
(9d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
The magic item "Horn of Valhalla" can summon spirits made of the berserker statistics.
The computation of the CR here is incorrect. Following the formulas in the DMG, this should be a CR 1 creature.
67 hp seems quite high for a CR 1 that hits with advantage for 1d12 though...
You helped clarify my mistake. I didn't pay attention to the Reckless feature. It increases this creature's effective attack bonus by 3.5, but decreases its effective AC by 3.5. I was (incorrectly) assuming these offset one another, but they don't. In the end, this creature's defensive CR is 1/4 (even with 67 hp), but its offensive CR is 3. The average is 1.625, which justifies the CR 2 rating.
Truly living up to your name I see
I’m a little confused as to why this has reach. The great axe itself normally doesn’t, so is it just associated with the creature?
It doesn’t have reach it’s simply stating that the reach of the weapon is 5ft
Replacing standard orcs with modified berserkers and thugs is fun, the berserkers kind of need a second attack though. Big scary orcs.
Weird thing about berserkers and thugs is having a CR2 creature making one attack with advantage and taking all attacks back with advantage, and a CR 1/2 with two attacks with likely advantage. The thugs wind up being the real damage dealers and the berserkers tank with tempting advantage to hit them.
“My love for you is ticking clock...”
I am making a Berserker, and it says to add a "trophy from a slain adversary" and I don't know what that means. Can someone tell me what that means?
It most probably means you add a flavour item that is just "a thing you took from somebody you killed" such as:
A stupid looking hat
A locket with a picture of someone they cared about.
A letter they were gonna give someone.
Anything on the regular Trinkets table.
Anything that's on the Haunted Background's Gothic Trinkets table.
A really round rock that rolls really good.
A note they wrote themselves reminding them to do some task.
A broken thing.
One sock.
A lock of hair that might be theirs or might be somebody else's.
A coin that's not a money coin.
Other similar such.
yes, its quite OP at iron level
Its even more op when your bbeg has all 3 tiers, its 10d4+10 berserker XDXD I had to learn how to run creature hordes XD
I simulated the fight, 2 hours for individual creature, or 30 mins with hordes
Think about someone important your character may have killed in their backstory. You have a trophy to remember that. Maybe it was a rivals sword. Maybe its the finger bone of an evil priest. Maybe you have the horns of a great beast you killed on your first hunting trip.
I bet you don't need to know this info anymore.
Ooo ni
I vill drink from your skull
Every melee weapon has some sort of reach. When in melee (unless with a swarm or something similar that is in your space) a target is 5 ft away, thus why every weapon has a base reach of 5 feet. Reach (the feature) specifically means adds an extra 5 feet. Since greataxes don't have the Reach feature, 5 feet is the accurate amount.
HOWEVER, an interesting thing to note is that the bugbear playable race does have a 5 foot bonus to its reach, meaning that, if your berserker is a bugbear, it would thus have a reach of 10 feet (if you want to apply that rule from the race).
Berserker!
weiner dogs
Thank you this is helpful