Armor Class
16
(hide armor, shield)
Hit Points
27
(5d8 + 5)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.







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Posted Jun 16, 2018Just getting into D&D with the family as a DM and those types of descriptions would TOTALLY help with immersion
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Posted Jul 1, 2018Totally agree these are really great add-on details - what disappointing if you click the link for bugbare you get just the basic rules description no highlight of the additional content in Volos guide to monsters for example. The hyperlinking between content is really a missed feature...
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Posted Aug 12, 2018That would be very helpful Hsan.
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Posted Sep 29, 2018So... 2d8+2 damage for the Morningstar? A regular morningstar does 1d8 damage.
I'm guessing this is not an error (it'd have come up a long time ago) but... How do I explain to a fighter who just looted this morningstar that it's only going to do half the damage in his capable hands?
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Posted Oct 2, 2018The Bugbear's ability allows him to do the extra 1d8 damage. It's the bad guy's skill not the weapon.
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Posted Oct 26, 2018I agree. Also, given all the great content in Volo's, I'm disappointed that there seems to be no stat blocks for the Bugbear Special Forces mentioned in the Goblinoid Lore. They sound really cool.
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Posted Nov 13, 2018I agree, I just read a little bit about Bugbear's and the two brother gods they follow. There is so much more to a Bugbear.
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Posted Jan 15, 2019Thanks for the extra immersion RickAJr! For me the Bugbear is one of THE CLASSIC monsters. Ive been using Bugbears in campaigns forever.
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Posted Mar 3, 2019Thought these guys had reach ?
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Posted Mar 3, 2019I know this is late, but you don’t have to explain anything. A weapon is a tool, its damage is indicative of the wielder. The extra damage from the bugbear could just be its brute strength—your fighter doesn’t know one way or another.
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Posted May 15, 2019To expand on that, the statblock includes the ability Brute, which gives it an additional die of damage on melee attacks.
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Posted Jun 4, 2019BOB BEAR!!!
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Posted Jun 13, 2019DMing this guy is a pain in the ass
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Posted Jul 4, 2019Apparently only as Playable Race
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Posted Dec 23, 2019i think that extra d8 is actually because of the bug bears brute ability
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Posted Dec 28, 2019would this be a good boss for lvl. 1 adventurers? I'm a new DM, and none of the people I'm playing with have played before.
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Posted Jan 16, 2020Yes, it works well as the leader of a den of goblins, and a perfect boss for a 1st or 2nd level party. Just be careful with how drained your party is when they meet it, because it is tough.
If you’re not sure, use an Orc‘s stats instead.
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Posted Jan 16, 2020To break it down further: Level 1 players have about 10 HP on average, about the same amount of damage it deals with the Brutal trait. The damage from a critical hit, or a high roll along with that “surprise attack”, could not only down, but kill a full hp PC, outright.
That being said, despite the high AC, it only has a modest number of Hit Points, so the fight is definitely winnable. In fact, i might throw in a couple minions to split the player’s attention.
1 (Bugbear CR 1) + 2 (Goblins or wolves CR 1/4) = 600 XP
A Deadly encounter for Level 1 players, and “very hard” for Level 2 players.
It’s definitely a dangerous encounter, but that is often what you want for a “boss fight.” If you’re really worried, about your first level players, consider dropping the extra damage traits before you drop the minions. Unlucky rolls can make a lone monster an anticlimactic flop.
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Posted Feb 1, 2020It's the boss of Cragmaw Cave in Lost Mine of Phandelver, which is a level 1-2 quest. It also has a wolf and goblins with it, so I would hope that they designed it to be a level 1-2 boss. My party of 4 level 2 crushed it.
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Posted Mar 22, 2020Thank you so much! This information has proved immensely useful in my campaign encounter!