Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two attacks with its chains.
Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.







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Posted Jul 12, 2019I'm super excited for BG:DitA, and can't wait to see what they do with all of the demons and devils.
Side note, there is a [Tooltip Not Found] error in the description.
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Posted Nov 18, 2019wait a minute
why aren't the chains in its Animate Chains action immune to poison damage? 🤨
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Posted Nov 28, 2019Yeah didn't you know? people break out of prison all the time by poisoning their chains.
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Posted Dec 30, 2019Does rust count as a kind of poison?
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Posted Dec 31, 2019Rust eats away at metal, it's caused by an acidic effect. So no
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Posted Dec 31, 2019Thanks, I will use this expilcation in the future
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Posted Mar 29, 2020Can it animate its own chains ?
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Posted Jul 14, 2020Because it's classified as an object. Poisons usually target creatures with the constitution DC.
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Posted Sep 12, 2020lets say im trying to create a differnt version of this how would i nerf its abilities to make it a boss fight for 4 level 3 character one of them built to be support
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Posted Sep 29, 2020For a third level party, you should drop its HP to about 30, and set its AC to 14.
The important part is that its Chain attack should be +6 to hit, and deal 5 (1d6 + 2) damage on a hit, and 3 (d6) damage over time to a grappled creature. If you’re still worried about how much damage its dealing, half the number of chains it can animate at one time.
If you're willing to go so far as altering attribute scores, it’s physical stats become: STR: +3, DEX: +1, CON +3 (save +6). INT, WIS, and CHA remain the same.
If you require a fluff reason for these lower stats, list the above creature as a “fledgling”, not quite finished with the long, involved transformation into a chain devil.
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Posted Dec 14, 2020why not
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Posted Dec 17, 2020Because all objects are immune to poison damage according to the relevant rules in the Dungeon Master's Guide.
The question is actually why it bothers to mention they're immune to psychic damage again, because that can't affect objects either.
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Posted Feb 25, 2021When you animate the chains, do they have a move speed? Or do they just automatically reach and strike a target within 60feet of the devil?
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Posted Mar 6, 2021The chain makes an attack against one creature within 10 feet of itself.
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Posted May 21, 2021My pc tried throwing fireball at him, then I had a sad warlock with one spell slot left.
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Posted Jun 24, 2021Going to take the typical chain devil stay block to create a follower of Loviatar…
Just the-flavor the chains as a nine-flanged whip, and…presto!
Instant terror for the party.
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Posted Feb 10, 2022He must have an Intelligence of 5 (I don't intend to be rude, this is a joke). I mean, who uses fire against a devil?
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Posted Apr 19, 2022noob player maybe?
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Posted Sep 8, 2022No tears please. It's a waste of good suffering!
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Posted Nov 5, 2022Pinhead will be featuring in my campaign using this statblock for sure. 😈