Medium Humanoid (Any Race), Any Alignment
Armor Class 16 Unarmored Defense
Hit Points 35 (5d8 + 15)
Speed 40 ft., Racial speed plus 10' for Unarmored Movement.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +5
Skills Acrobatics +6, Athletics +5, Deception +4, Stealth +6
Senses Passive Perception 13
Languages Common plus Racial Language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ki Power. The Monk can manipulate Ki. It has 5 Ki points, renewed after a short or long rest. Its Ki power DC is 14.

Stunning Strike. When the Monk hits with a melee weapon attack, it can spend 1 ki point to make the target stunned until the end of the Monk's next turn if it fails a CON saving throw (DC 14). 

Unarmored Movement. The Monk's speed increases by 10 feet while it is not wearing armor or wielding a shield.

Actions

Multiple attacks. When taking the attack action, the Monk makes two melee or two ranged attacks.

Short Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 3) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit 4 (1d6+3) bludgeoning damage.

Dart. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4 + 3) piercing damage.

Bonus Action. The Monk may take one of the following bonus actions:

Flurry of Blows. After taking the Attack action on its turn, the Monk can spend 1 ki point to make two unarmed strikes as a bonus action. On a hit, it can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 14), get pushed up to 15 ft. if it fails a STR saving throw (DC 14), or it can't take reaction until the end of the Monk's next turn.

Patient DefenseThe Monk can spend 1 ki point to take the Dodge action as a bonus action on its turn.

Step of the Wind. The Monk can spend 1 ki point to take the Disengage or Dash action as a bonus action on its turn, and its jump distance is doubled for the turn.

Unarmed Strike. When the uses the Attack action with an unarmed strike or a monk weapon [short sword] on its turn, it can make one unarmed strike as a bonus action.

Reactions

Deflect Missiles. The Monk can use its reaction to deflect or catch the missile when it is hit by a ranged weapon attack. When it does so, the damage it takes from the attack is reduced by 1d10 + 8. If it reduces the damage to 0 and has a free hand, it has caught the missile and can spend 1 ki point to make (as part of this reaction) a ranged attack (as with a monk weapon) with a range of 20/60.

Slow Fall. The Monk can use its reaction when it falls to reduce any falling damage it takes by 25.

Description

The Monks of the Way of the Open Hand are the ultimate masters of martial arts.

Monster Tags: NPC

Habitat: HillMountainUrban

dmjonesie

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