Medium Undead (Any Race), Neutral Evil
Armor Class 13 (chain shirt)
Hit Points 40 (7d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws WIS +6
Skills Medicine +7, Persuasion +3, Religion +5
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft, Passive Perception 13
Languages Common, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6)Necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): [Tooltip Not Found], sacred flame, thaumaturgy

1st level (4 slots): shield of faith, inflict wounds, bane

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): animate dead, bestow curse

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

When an evil priest is killed but still has hatred within them they rise the next day as an undead priest, still a capable caster, the undead priest attempts to kill off all other religions, creating a small group of undead that follow them around 

Monster Tags: NPC

Habitat: Urban

the_hooligan

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