Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
" If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."
What does this mean, mechanically? There is no size between medium & large...
So from a RAW reading of the rules: If the Duergar is invisible most actions will make it visible including taking the Enlarge action. However, there is nothing in the Enlarge action saying it cancels any effects on the Duergar such as invisibility. So a Duergar can Enlarge itself then become invisible but it can't turn invisible then cast Enlarge without that action making it visible again.
I see. I guess that makes sense.
Mechanically, it just means it can use the ability even where there isn’t enough room for a large creature. Otherwise, it’s basically flavor.
in Rime Page 60 it sais "... he turns to tiny size and escapes..."
The action only states enlarge... not reduce, however the spell does both. So does that an even if not stated its like the spell?
D-where-gar
they have full on creation stats so yes
Sunlight sensitivity works with 3rd level spell "Daylight"?
good boys
Technically no, as daylight only makes bright light, the higher level spell Dawn specifically states it creates Sunlight, "Daylight" only makes a magical light
For what it's worth, the name "Duergar" is pretty obviously based on the Old Norse/Icelandic nominative plural conventionally spelled dvergar, which simply means "dwarfs" (or "dwarves", if we are feeling Tolkienesque). Of course, there was no distinction between "u" and "v" as distinct letters in the medieval period, though in ON/OIce dvergar the "v" (or "u") represents a consonant (not vowel) sound that was pronounced like English "v" later and probably like English "w" earlier. Using the International Phonetic Alphabet, a reasonable representation of the Old Norse pronunciation would be /ˈdwerɣ.ar̩/ (earlier) or /ˈdverɣ.ar̩/ (later). So, for an English-speaker, /ˈdwerg.əɹ/ or /ˈdverg.əɹ/ would broadly capture the vibe.
All that said, as others have pointed out, we're talking about imaginary beings in a fantasy game, so any pronunciation that works for you and the people with whom you play ought to be just fine! Call them /ˌduəˈgaɹ/ or whatever -- why not!? :)
Imagine an army of these who all turned invisible.
yes They are In SCaG
Dwer-gar is right. "Do-er-gar" is wrong. Matt is wrong.
[Dwar-gar} is the correct pronounciation, https://en.wiktionary.org/wiki/duergar
yeah. found a name generator for them, too.
Draugr (the things that are pronounced like that) are a different thing. Norse undead, not gremlin-dwarves.
LMAO 🤣
misunderstood lil guy
fantastically put.
1.) Enlarge/Reduce and Invisibility are both Concentration spells, so there is no way to have both spells effective at the same time. If a strategy demands it, try using a potion for one of the effects.
2.) I would assume any duergar is well familiar with the Enlarge effect and simply wouldn't use it where space would prevent it being useful. Occasionally it might help to reach a shelf even if the size category and resulting damage don't improve.
3.) Many Editions for many decades have said that Duergar can only cast the Enlarge side of Enlarge/Reduce. Any use of Reduce is a table rule or a unique NPC.