Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
so the thing is that tarrasque don't deal magical damage them selves so they can't actually hurt a flesh golem
Swallow deals acid damage, but that’s only one golem killed per round (bite plus chomp legendary action), so it wouldn’t take an absurd amount
Bro he was way more intelligent than that. In the book at least, he learned to speak, hunt, etc. all on his own.
the magic used to create the body and hold it all together is to powerful for non-magical weapons' to effect its magically imbued body
I loved the part in the book where the letter describing a story being told by Dr. Frankenstein then starts telling the story that the monster tells so that you have like 2 layers of cover story on top of the actual events. And yeah, the monster was really smart, but this is made more for the monster movie interpretation of the book.
I always feel a bit sorry that the impression of Frankenstein's monster is the universal classic image of him rather than the book. In the book he's highly intelligent despite being initially child like. I'm not suggesting the entry reflect that, its just disappointing when someone draws the parallel with the near animalistic depiction.
ok how do i do a lot of lightning damage
if I add fire damage and remove fire aversion, I can make this thing a titan.
My Storm Sorcerer now has a clear goal in life: gain 50,000 gp to create this little friend using a Manual of Flesh Golems!
I hate these things
What if the creator told a golem to be free? Would a flesh or clay golem just go automatically berserk or something?
I know complaining about needless nerdy pedantry on a D&D website is a futile effort but obviously all of you know this is inspired by the popular version of Frankensteins Monster, regardless of its accuracy.
I see a lot of people talking about how Frankenstein's monster was actually intelligent and how this is thereby inaccurate. This is not Frankenstein's monster, this is a golem. Golems come from old Jewish stories which common recurring themes. In these stories, someone would create a golem not fully understanding what they had done, the golem would then turn against its master and go berserk, destroying everything in its path. Mary Shelley was without a doubt inspired by these stories, but she added that the monster being intelligent. This creature is based more on the original stories and thus is mindless and can go berserk.
tldr: the Flesh Golem is more based on Golems stories than Frankenstein's monster
I know that this is from years ago, but Adam The monster made by Frankenstein, was Brilliant, Self Obsessed, and Petty. His attitude mirrored his father and he was no less then the man who brought him to life, if not better in each way that one one could used to measure them save morality in which the two were both lacking to their fridged end. Years later, this had to be corrected.
Indeed it is, Joey. And it won't stop now. Frankenstein's Monster is not any popular media product. He only exists in the novel. Every other work simply has a monster named Frankenstein, but yes, that is certainly what this monster is based on and not the Hebrew golem legends. The word comes from there, but this monster bears no resemblance in either its creation, makeup, or behavior to the golems of Jewish lore. Such golems were created rabbis, and absolutely did not involve the cobbling together of human remains. They were usually made from clay and animated with an inscription. Golem has just become the D&D catchword for any construct in humanoid or bipedal form.
Why do you say it had low intelligence? The Monster was able to speak intelligently, philosophise and make decisions of moral and ethical value. It taught itself to read and write and planned and executed a number of ambushes against human prey
At a minimum, it had INT 10, probably significantly higher.
This x 100.
I don't think the commenter read the book.
additionally, you may take a look at clay golems. not only do they have the same resistances and damage types as the flesh golem, but they also have the abiliy to gain life from acid damage.
basically, a clay golem cannot be touched by a tarrasque, no matter how hard it tries, or even if it eats it. the tarrasque cannot deal magical damage, so the clay golem is immune. the clay golem's attacks are both melee and magical, so will eventually kill the tarrasque.
Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. Additionally, each round that Golem is berserk, it uses its Unsettling Visage ability as its form shifts and changes uncontrollably (this use of Unsettling Visage does not require the use of an action, and it recharges automatically at the start of each round).
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form, other than its own ability to Change Appearance.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Change Appearance. The golem can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the golem must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
gross but cool