Large Fiend (Demon), Chaotic Evil
Armor Class 24 Natural
Hit Points 444 (30d10 + 294)
Speed 60 ft.
STR
28 (+9)
DEX
15 (+2)
CON
26 (+8)
INT
19 (+4)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws STR +16, CON +15, WIS +12
Skills Athletics +25, Intimidation +17, Perception +15
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Blindsight 120 ft., Passive Perception 19
Languages Abyssal, Telepathy 120 ft.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Terrifying Presence. Any creature that starts its turn within 60 feet of Zorc must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Zorc's Terrifying Presence for the next 24 hours.

Innate Spellcasting. Zorc's spellcasting ability is Charisma (spell save DC 23). Zorc can innately cast the following spells, requiring no material components:

At will: crown of madness, dissonant whispers (6th-level spell, 8d6 psychic damage), detect magic

3/day each: destructive wavedispel magictelekinesis

1/day each: dominate monsterpsychic screamscatterteleporttether essence 

Legendary Resistance (3/Day). If Zorc fails a saving throw, he can choose to succeed instead.

Magic Resistance. Zorc has advantage on saving throws against spells and other magical effects.

Magic Weapons. Zorc's weapon attacks are magical.

Actions

Multiattack. Zorc can cast a spell and make three attacks: one with its kick and two with its claws.

Claws. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) slashing damage.

Kick. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 9) bludgeoning damage. The target must succeed a DC 25 Strength saving throw or is pushed back 20 ft. and be knocked prone. If the target collides with another object or creature, they take 2d6 bludgeoning damage. 

Legendary Actions

Zorc can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zorc regains spent legendary actions at the start of his turn.

ChargeZorc moves up to his speed.

Painful Screams (Costs 2 Actions). The faces on Zorc's body are screaming out loud in agony. Every creature within 60 feet of Zorc must make a DC 23 Wisdom saving throw. On a failed save, a target takes 8d8 psychic damage and is stunned until the end of its turn. On a successful save, a target takes half as much damage and isn’t stunned. 

Soul Harvest (Costs 3 Actions). Zorc makes a claw attack against one creature and grapples it. Zorc eats the target's life essence. The target must make a DC 24 Constitution saving throw. It takes 7d10 + 20 necrotic damage on a failed save, or half as much damage on a successful one. The target has its face and soul stolen if it is reduced to 0 hit points by this attack. Each time Zorc consumes a soul he heals himself for 40 points. The soul can not be restored by any magical means and appears on Zorc's body screaming in everlasting pain. 

Description

The white horror from the abyss is a reminder that the afterlife is not guaranteed. Not everyone is lucky enough to die and move on. Zorc has a great appetite for the souls of the living. Though Zorc has not a face of his own he has plenty inside him. Every face of his body represents a consumed soul. The souls trapped inside Zorc are screaming in agony and with every soul, Zorc gets more powerful.

Zorc "The Faceless Beast" or "The White Horror" has but one desire to satiate his unending hunger and collect the faces of every being. Cults devoted to him are calling him from the abyss to lay waste to their enemies. Zorc often ravages whole cities until everyone is dead.

Zorc can speak with every face on his body using its voice. Zorc is not being seen as a creature with a plan. He is more like a force of nature. Unstoppable. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2020 9:21:49 AM
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5/20/2021 6:50:33 AM
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5/20/2021 6:51:57 AM
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1
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Monster Tags: Demon

FaroreOfDoom

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