Pack Tactics. The wulg has advantage on an attack roll against a creature if at least one of the wulg's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Lunge. If the wulg moves at least 20 ft. straight toward a Medium or larger creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or the wulg attaches itself to the target (escape DC 12). While the wulg remains attached to a target, the target is grappled, and the wulg can make one bite attack against it as a bonus action
Bite. Melee Weapon Attack: +4 hit, Reach 5 ft., one target.
Hit: 5 (1d6+2) piercing damage.
Claw. Melee Weapon Attack: +4 hit, Reach 5 ft., one target.
Hit: 7 (2d4+2) slashing damage.
Description
Wulgs greatly resemble a cross between a wolf and a badger, possessing a thick black and white striped pelt, a lithe frame and a long bushy tail. Their faces are long and tapering, and covered in black fur.
Wulgs have been known to attack hunters if they come across them, but won't directly hunt them. They are capable of lunging and biting at foes, as well as performing an acrobatic grapple attack that requires hunters to move quickly lest they be stripped of their health.







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