Armor Class
15
(hide armor, shield)
Hit Points
22
(5d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
Also follow up, that super Flind would likely have some sort of smash attack for each flail type. Like Wave of Madness, Quake of Pain, and lastly Paralyzing Sweep.
gemlin
Gnolls are super duper kuul
Do you think a vampire gnoll could bite foes without restraining them? How much would that increase their CR?
sup
yeppo...
pls can i play as one!
Legacy Content > 2024 anything.