Armor Class
            
                
                    15
                
                
                    
                        (leather armor, shield)  
                     
                         
            
        
        
            Hit Points
            
                
                    7
                
                
                    (2d6)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    8
                    (-1)
                
            DEX
                
                    14
                    (+2)
                
            CON
                
                    10
                    (+0)
                
            INT
                
                    10
                    (+0)
                
            WIS
                
                    8
                    (-1)
                
            CHA
                
                    8
                    (-1)
                
            
                Skills
                
                    Stealth +6
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 9
                
            
        
            
                Languages
                
                    Common, Goblin
                
            
        
        
                Challenge
                
                    1/4 (50 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                
            Actions
                Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.







 
     
                    
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Posted Jun 8, 2025I just turned into a elk as my tiefling druid. It scared them pretty bad, then my party and I whipped them clean. It's a easy and practical way, because they're scared of anything bigger then them.
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Posted Jul 24, 2025cool
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Posted Oct 14, 2025Goblins suck
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Posted Oct 15, 2025planning on having a campaign were all the goblins have rely bad muskets {1d8} that blow up on Nat 1 for a group of level 3 good or bad idea.
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Posted Oct 15, 2025take that back goblin are the greatest enemy to ever exist. you as a dm can just chuck as many as you want at you players because there are always more.